I liked the game overall and it had a nice clean look and some pretty good, if straightforward, puzzles, but it feels like it ended just when it got really interesting.
It felt like there was too much kind of bland puzzle platformer leading up to a very short novel area and then it was over. I really wish that the "twist" had come sooner and iterated more on the 2D/3D interaction, which was much more original than the rest of the game. You then go into your room where you put in a computer disc and then get transported to a canoe on a lake and it's over. I think it's a really interesting idea and it was bold not to tell the player what to do but let her figure it out herself, but it's just the one puzzle and then it's over. Or drawing connections between puzzle pieces in the 2D world which creates bridges between the rooftops in the 3D world. There you have to coordinate between the 2D and 3D areas to advance, for example picking up an object in the 3D world and repositioning it so that it is in a different place in the 2D world and you can use it. You then put him back into signs to solve some puzzles to advance, but the real trippy part is at the end where you get to a puzzle on the rooftops where there's a blueprint that's a 2D representation of the 3D area you're in. For those who didn't finish, the game kind of opens up and lets you take your little guy off the signs and on to the Game Boy to walk around. We can obviously talk about anything people want to talk about but I'd like to open up with a discussion of the last level, where you complete your offbrand game boy and suddenly find yourself able to navigate the 3D world. Looking forward to hearing what others have to say about it. I liked it, as I said, but it didn't really pull me in. It's a well made thing.Īll that being said it didn't grab me and maybe that was due to the lack of a character or maybe it felt a bit sterile? I'm not sure. I also think the puzzles are 'clean' for lack of a better word and pretty fair in what they're asking you to think through and accomplish. I think that the graphical style of the game is very slick and well done and not like other games so that's a big plus. Those are kind of conflicting thoughts but I think they make more sense once you've played it. I liked the game as a whole but I thought that it got a bit repetitious in places and I also wished the end segment had been a bit more developed and drawn out because it really ties a lot of what the game does together in an interesting way. I wrote a whole blog about this game and I'm looking forward to seeing other people's thoughts on it. This post was previously off-topic but I'm editing it to focus on The Pedestrian. How long to beat lists it at 4 hours long.
#The pedestrian switch series
It is a 2D puzzle platformer set on a series of street signs placed within a 3D world. You can find out more about the Unsanctioned Unofficial Game Pass Game Club or suggest future games for it here. You do not have to finish the game to participate but please let us know if you have not. We ask that if you leave a comment before that date you also come back to the thread after it to read other people’s comments and respond to them, though of course we cannot force you to do so.Īll are welcome to participate regardless of whether you have stated a preference to or not and there is absolutely no commitment. Ideally the bulk of the discussion will occur after January 31, but if you want to comment before then you are welcome to so long as the spoilers are marked.
#The pedestrian switch software
We ask that until that date you use the forum software to mark any spoilers, either story based or mechanical, in the discussion below. Our second game is The Pedestrian! The target completion date is January 31, 2022. Welcome to the second Unsanctioned Unofficial Game Pass Game Club selection thread.
#The pedestrian switch free
Feel free to share your thoughts and post open spoilers!